AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in the Middle East – Q2 2022
In Q2 2022, the top 5 hypercasual games on iOS in the Middle East showed dynamic trends in downloads, revenue, and active users, reflecting their popularity and engagement.
Performance of Top 5 Hypercasual Games on iOS in the Middle East – Q2 2022
The hypercasual gaming genre continues to captivate users in the Middle East. Here’s a closer look at the performance of the top 5 hypercasual games on the iOS platform for Q2 2022, based on data from Sensor Tower.
Tall Man Run
From SUPERSONIC STUDIOS LTD, this game experienced significant growth in weekly downloads, peaking at around 111K in mid-May before tapering off to approximately 21K by the end of June. Weekly revenue followed a similar trend, starting from negligible amounts and climbing to a peak of about $206 in late May. Active users mirrored these trends, reaching a high of 256K in mid-May, then gradually declining to around 96K by the end of June.
Fill The Fridge!
Rollic Games' title maintained a steady flow of weekly downloads, ranging between 21K and 45K throughout the quarter. Revenue remained relatively stable, averaging around $300 weekly, with a slight uptick to $408 in mid-June. Active users showed a consistent increase, peaking at approximately 94K at the end of June.
Bridge Race
Also from SUPERSONIC STUDIOS LTD, this game saw a significant peak in weekly downloads, reaching 55K in early May, before stabilizing around the 26K mark by the end of June. Weekly revenue remained relatively stable, peaking at $306 in early May. Active users peaked at 186K in early May and gradually decreased to around 141K by the end of June.
Brain Out -Tricky riddle games
EYEWIND LIMITED's game had a steady decline in weekly downloads from around 61K at the beginning of April to approximately 10K by the end of June. Weekly revenue also showed a downward trend, starting from $657 and ending at $95. Active users followed suit, decreasing from 147K in mid-April to around 57K by the end of June.
Snake.io - Fun Online Snake
Kooapps' game showed a stable pattern in weekly downloads, ranging from 23K to 43K. Revenue peaked at $835 in late March and gradually declined to $314 by the end of June. The number of active users remained robust throughout the quarter, peaking at 366K in early May and maintaining around 329K by the end of June.
These insights demonstrate the dynamic nature of user engagement and monetization within the hypercasual gaming sector. For more detailed analytics and trends, visit Sensor Tower.